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DreamInvader
youkaiz
virus13a
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wastabee
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 9:40 am

There are 5 tooltip errors about the ability Magma Beast.
1) Can explodes to deal a large damage to enemys.
1) Fixed: Can explode to deal large amounts of damage to enemies.
2) When the skill is learned the name of the skill is "Learn Summon Magma Beast"
2) Fixed: Summon Magma Beast
3) Level 1 - Deals 1000 damage on explode
Level 5 - Deals 2000 damage on explode
Level 9 - Deals 5000 damage on explode
3) Fixed:
Level 1 - Deals 200 damage on explosion
Level 5 - Deals 1500 damage on explosion
Level 9 - Deals 4000 damage on explosion
4) You should add how much they spawn in 1, 5 and 9 lvl. Like in 1lvl spawns 1 magma beast in lvl 5 - 1 magma beast, in lvl 9 - 3 magma beasts. But i think its a bit imbalanced.
5) Coldown: 20
5) Fixed: Cooldown: 20

Now the Darkterror's Lightning shield...
1) It lasts too long. 120 seconds is OMG. You can farm with that as crazy.
1) Reduce the duration to about 30 seconds.

Now his Soul drain:
1) Void absorbs the soul of an enemy draing 300 Life and 200 Mana per second.
1) Fixed: Void absorbs the soul of an enemy, draining 300 Life and 200
Mana per second.
2) Rage:3000 seconds
2) Fixed: Range:3000
3) Last: 10 seconds
3) Fixed: Lasts 10 seconds
4) Add to the tooltip : Increases duration by 5 seconds per level.
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virus13a
Naga Myrmidon
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 9:44 am

First
1.66 feedback 2lWRsdRiqQ
Second
1.66 feedback 1bmVZnm60h
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 10:57 am

if you play alone the duel bug because have no one in team 2.

i will fix others bugs, and try make a option to don't create statues after 30 mim of game.
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 12:13 pm

Thanks for the new version. I can see all those changes you made but you didn't mention that you put new prices on the stat items like Gem of Heaven recipe and Celestial Set parts.

In my opinion Gem of Heaven's cost indeed needed to be increased but double is just too much so please reconsider this change to may be make it 450 gold down from 600, because it's 5 levels so 3000 gold in total while it used to be 1500 for a lvl5 one.

Also in the Fenrir shop the Cloak of Darkness costs 30k but should be 36k according to the new celestial set price. Another thing is that this Fenrir shop, people can just run to it with wind walk and buy whatever they want avoiding to go past the banshees/acolytes/centaurs/doomguards so that they can reach the up-left shop. Perhaps make the shop a little closer to Fenrir so that he agroes even hidden heroes. Because now he just stays there and does nothing and people buy ready items just like that.

As a bug I can point out the Divine Training book that adds 100hp from the Training Merchant costs 20000.

I noticed that you reduced the mana shield's absorbtion to 50% but there is again something wrong with the formula because now I am supposed to lose the same ammount mana and hp when taking damage. Well my hp goes down rapidly and I hardly lose any mana. So you should take another look at the function and let's hope you fix it this time. And this also refers to the heros who have mana shield skill - should be the same for them.


I also played with Chen and due to his Wind Walk I figured out how the speed gets bugged. When two same speed spells stack over one another, when the first expires the second doesn't cancel itself so the movement speed increase stays constant. I somehow was able to cast two Wind Walks and the first gave me 320+20%=384ms and then additional 20% when I casted the second time so it became 450+ ms so when the Wind Walk expired my ms went down to 384. On the previous version the Scroll of Speed caused it as I ended up bugged with max speed many times.

I was only able to do that because the max level Wind Walk had a bigger duration than cooldown. By the way you can fix the description on Chen's skill that it scales from 30seconds cooldown on level 1 to 10seconds cooldown on level 9. It is also written "Blademaster" on Chen's skill lol Smile And it is "cooldown" not "coldown".
Also his second skill Fissure has these mistakes: "frond"=>"front", "of hero"=>"the hero", "deling"=>"dealing", "in line"=>"in a line".
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virus13a
Naga Myrmidon
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virus13a


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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 2:05 pm

youkaiz wrote:
if you play alone the duel bug because have no one in team 2.
yes? but it was second duel, on first i have WON (OMG) i killed nobody...
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scaler
Golden King
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 2:23 pm

DreamInvader i haven't tried 1.66(i can't host) but in 1.65 fenrir can't see invis.

P.S people hate me. I always get kicked for posting forum url and announcing 1.66 in AAA games. I wonder if I'd be more respected if i change bnet nick to this.Rolling Eyes
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maxerek
Naga Myrmidon
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 3:12 pm

virus, the duel bug is nothing new, i posted images of this long time ago, i think after 1.64 was released.

And speaking of fenrir. The way i do to get to shop is to buy anti-magic potion and use it when u get to his cave and he won't touch you (at least fot this 10seconds the potion gives), guaranteed Razz I figured it out long time ago ;D
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 4:06 pm

hmm i will make a check to only start duel if have 2 players.

i making an 1.66b to to fix all issues, thankz for reports.
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virus13a
Naga Myrmidon
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virus13a


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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 4:19 pm

youkaiz, 5 lifes per kill statue is too much
&
1.66 feedback WRqkSgKSQ2
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scaler
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 5:13 pm

DreamInvader from my opinion, editing is only good when no one has posted under you(most people will not read the same post again, missing out the edited info). So I decide not to combine ur posts.

Legend:
Item/Skill name
Problem that requires changing
Suggested change/alternative


  • Merlin's Big Bang skill description
    Problem: 'Combines energys of fire, ice and hero to create a great explosion on unit, affects all enemys nearby of target damaging by 10x Hero Int in, 400 AOE.'
    Suggestion: 'Combine energies of fire, ice and hero to create a great explosion on targeted enemy unit damaging all hostile units in a 400 AOE with 10 X Hero Int damage.'

  • Merlin's Mana Shield skill description
    Problem: 'Creates a shield that absorbs 75% of hero damage by using hero's mana.'
    Suggestion: 'Creates a shield that absorbs 75% of damage received by sacrificing mana.'
    Comment: The original description can be misleading.

  • Hades' Decay skill description
    Problem: 'Instantly turns a creature inside-out 15 times hero strength deling damage to AOE enemy units.'
    Suggestion: 'Instantly turns a creature inside-out dealing 15 times Hero strength to enemy units in an AOE.'

  • Hades' MultiCoil skill description
    Problem: 'Cast coil of dark energy on all nearby units damaging enemys and healing friends.'
    Suggestion: 'Cast coil of dark energy on all nearby units damaging enemies and healing friends.

  • Hades' Pet Demons skill description
    Problem: 'As they suck the enemyblood, they restores hit points to the hero as they return.'
    Suggestion: 'As they suck the enemy blood, they restores hit points to the hero as they return.'

  • Hades' Sky Down skill description
    Problem: 'Call 4 infernals from hell to attack hades enemys.'
    Suggestion: 'Call 4 infernals from hell to attack Hades' enemies.'

  • There is a problem of attacks not being able to hurt the creeps(rare occurrence). Not sure how this happens but it can be fixed by using any skill/spell the hero has.

  • Not sure if this problem is only happening for team 2 or only to me, but sometimes when i get back to spawn, the hero will run back out using the circle of power. will take sometime(5+ runs) before hero stop moving out by itself.



That's all for now, time for me to go to bed ^^


Last edited by scaler on Sun Mar 15, 2009 4:37 am; edited 2 times in total
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySat Mar 14, 2009 5:39 pm

I played again and here is some stuff:

The level 9 skeletons summoned by the Necromancers in the Death City are still on 9k health. Are they supposed to be that way because the other monsters in the area have about 3k hp and are higher level?

If you had mana shield/ cloak of darkness' ability running and you are summoned to a duel then it gets automatically cancelled as well as all the other buffs/debuffs on you but then it cannot be activated during the duel unless you drop the item on the ground and pick it up again. This is very very annoying making you to do it every time :/

set TextDie[10] = "Why don't my cheat work?!"
You should either make this: "Why doesn't my cheat work?!" or "Why don't my cheats work?!".

I played with Nerubian Weaver and here are some fixes to be done. Flame Strike "chanel" => "channel". World Web "Fire a web in all 375 AOE nearby enemys, paralizing for lasts 2.75seconds." => "Fires a web paralizing all nearby enemies in 375 AOE for 2.75seconds." Also this Flame Strike spell is much powerful for a first spell dealing 23000 AOE damage over 5 seconds. Even the ultimate is not the powerful.

The score board bug when a player leaves the game is still there. He is shown /Quit for a few minutes then out of nowhere the /Quit text disappears and his level appears again. But what is interesting is that if several players are shown that they quit - they will bug one by one and their level will appear like they are currently playing. Not all at once but one after another, some stay /Quit for longer time, some for only few minutes but eventually they will all be shown as playing.

During the endgame cinematic Archangel Migues says "Loosers!!!" but it should be with one "o" only.


P.S.: Please delete my previous post, I combined it with this one.
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iamtwon
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PostSubject: 1.66   1.66 feedback EmptySat Mar 14, 2009 8:41 pm

God of Healing - Healing Spray should be "Q" Instead of overlapping "E" with two skills.

Nighttime and weather animations cause me way too much lag, and blue hurts my eyes. I can no longer use a farther camera.

Until Heroes are VERY balanced repicking god heroes needs to be an option without having to farm to level 40 again. I just leave the game when I get one of the shit heroes in -AR. Why stay and take a beating? The key to a good map is not knowing for sure who the winner will be. There should always be a chance for someone to come back. With the speed that some of the gods can take Fenrir and get wayyyyyyy too much strength stats, it leaves no other logical choice but to leave the game when I random Horo, God of Healing, or any other that's not an elite god.

When you go to the center tavern, you should get one of the Elite Gods.

Drop Gem Recipe to 500

Back to 1.65 for me.
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scaler
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 2:36 am

DreamInvader TextDie[10] is my error thank you for pointing that out. Always knew that it sound wierd but can't 100% pinpoint :p

Youkaiz I suggest using the "Why don't my cheats work?!"

Legend:
Item/Skill name
Problem that requires changing
Suggested change/alternative


  • Asclepius, God of Healing hero name
    Problem: 'Asclepius.'
    Suggestion: 'Aesculapius.'

  • Asclepius, God of Healing Paralize skill description
    Problem: 'Stops all enemies in a area from attack.'
    Suggestion: 'Stops all enemies in an area from attacking.'
    Comment: The original description sound like you are protecting them from harm.

  • Asclepius, God of Healing Giant Frost Wave skill description
    Problem: 'Breathes a cone of frost at enemy units that deals hude damage, and cold damage over time.'
    Suggestion: 'Breathes a cone of frost at enemy units that deals huge frost damage, and cold damage over time.'

  • Hephaestus, God of ForgeInfinit Thunder skill name/description
    Problem: 'Infinit Thunder.'
    Suggestion: 'Infinite Thunder.'
    Problem: 'Cast a powerfull thunder on each units in 600 AOE deling 6000 damage on all units fisrt units and 10% loss damage on others.'(skill level 9)
    Suggestion: 'Calls a powerful thunder onto each unit within 600 AOE that jumps infinite number of times. The thunders will deal 6000 damage on the first unit and deals 10% less on each subsequent jump.'

  • Hephaestus, God of Forge Meteor ultimate/skill description
    Problem: 'Shoot a meteor on head of all enemy units on a large area arrond caster.'
    Suggestion: 'Shoots a falling meteor onto the head of all enemy units in a large area around the caster.'

  • Cratos, God of Violence Mirror Image skill description
    Problem: 'Creat a illusions of itself and dispelling all magics from the User.'
    Suggestion: 'Create illusions of itself and dispelling all magics from the user.'

  • Cratos, God of Violence Magic Punch skill description
    Problem: 'A magical punch that thrown enemy far, causing 3220 damage.'(level 9)
    Suggestion: 'A magical punch that catapults enemy unit afar, causing 3220 damage.'

  • Cratos, God of Violence Learn Summon Magma Beast skill name/description
    Problem: 'Learn Summon Magma Beast.'
    Suggestion: 'Summon Magma Beast.'
    Problem: 'Can explodes to deal a large damage to enemys.'
    Suggestion: 'Can explode to deal a large damage to enemies.'

  • Horo, God of Wild Summon Dead Warriors skill description
    Problem: 'Summons Skeletons to fight the hero enemies.'
    Suggestion: 'Summons Skeletons to fight the hero's enemies.'

  • Staff of Agility description
    Problem: 'Adds 100 Agilit to the wearer.'
    Suggestion: 'Adds 100 Agility to the wearer.'

  • I find that there are a lot of spelling mistakes that will be better to use 'Find and replace'.
    Problem: 'enemys', 'deling', 'stuning', 'coldown', 'atack'
    Suggestion: 'enemies', 'dealing', 'stunning', 'cooldown, 'attack'

  • Apollo, God of the Sun,Solar skill description
    Comment: You stated that it's cooldown is 30 seconds but you forget to show it's duration.

  • Apollo, God of the Sun,Sun Fire ultimate/skill description
    Comment: It is an ultimate but the shortcut key displayed is [Q]. The skill does work if you press 'R'.

  • Death match Statue
    Problem: Statue keeps getting destroyed by creeps.
    Comment: Like many before me, I am here to give another idea. How about giving the statue a skill for casting but cannot hurt heroes? For example, a single target skill that cannot be casted on heroes? If not, give the statue attack but cannot attack heroes.



Please let me know if the teal colour for comment hurts your eye
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 8:36 am

Changes:
Summon Magma beast Fix
Void Abilities Fix
Change Arrow of Perfect Arrow.
I think now the duel bug is fixed(duel don't start if is the same player).
Reincarnation Cooldown Fix.(Description)
Deathmach(Statues drain only one life).
Gems now cost 400 gold each.(recipe too)
Nerf Serpent ward(duration and AoE)
Nerf Death Poison(Skeletons Level and Duration)
Increased mana cost for Windrunner RocketArrow and changed AoE.
I make creeps can't attack Statue.(sorry i forgot it XD)
I still working on 1.66b.

I tested windwalk and it don't stack.

I think you mistake the move speed with agility, every 2 agility points you gain 1 extra move speed, if you have so many agility it make hero move at max speed(522).
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virus13a
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 11:22 am

Make colorful TextDie\TextKill
mb like that:
textdie
No, not in the face
textkill
Something else??
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 11:31 am

hmm to colorize texttags(like a critical/evasion/dmg show) is hard and i use a pre-made function, i can use only one color to all phrases.

Now i make a option at start game to disable deathmach.
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scaler
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 11:33 am

From my opinion the current one is fine as it is. People can ignore it if they want to. Coloured text can be distracting in the game.

P.S virus13a I have to edit ur blue text. hurts my eye >,<
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virus13a
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 1:11 pm

scaler wrote:

P.S virus13a I have to edit ur blue text. hurts my eye >,<
lol =)))
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 3:53 pm

Remake Aesculapius, this hero is too bad =/
Now i think is a good hero.
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 4:30 pm

Oh I didn't know about the agility giving movement speed. Well then this explains why in every game I play I end up with 522 speed eventually. But don't you think this is quite imbalanced as early one the agility heroes will be faster than the rest and also people will never buy boots of speed or speed aura but will prefer getting more agility which increases ms, as and armor. So I suggest you think about this and probably it will be more balanced if agility didn't increase the movement.

And by the way I understood now why when I have mana shield acitve - I hardly lose any mana points compared to health points. I read that 1 mana point absorbs 10 health points of damage. And this is very unwise because heroes with mana shield will take only 50% of the damage on them, no matter physical or magic and their mana will never end, especially intelligence heroes and heroes with Warlock Staff. I believe that it will be more balanced if you change it back to 75% but switch to like it was 1 mana point for 1 health point damage but AFTER the armor calculation, simply to make the mana work as bonus health but not this overpowered 50% 10x absorb rate. So think about this issue too please before releasing the 1.66b


I played again and here are some more tips I love you

Gem of Heaven's item description is "From the heaven this item have a good power." which sounds quite lame. May be you should consider changing it to something more soundy or if you want to keep it then change "have" to "has" so that it is gramatically correct.


Duel mistakes:

When there is a duel and the cinematic appears with Hell's King's speech. He says:
"Two have been choose. but only one can be saved! The losers will lost 5 lifes"
but it should be
"Two have been chosen but only one can be saved! The losers will lose 5 lives."
Then Heaven's King says:
"You have two minutes to kill your enemy! If time end the two will lost 10 lifes."
but it should be
"You have two minutes to kill your enemy! If time ends the two will lose 10 lives."

When the two players are already summoned and the countdown is in progress it is written "Duel Start in:" "3" "2" "1"... which can be ok but probably "Starts" but not "Start" will be better. This one is up to you.

After the duel is over it says " wins the Duels" but it is only one duel so you can write "... wins the Duel".


Son Goku the Legendary Super SayaJin skill descriptions:
Kame-Hame-Ha correct "shoot"=>"shoots", "concentred"=>"concentrated", "deling"=>"dealing", "enemys"=>"enemies", "in line"=>"in a line", "increase"=>"increases".
Kaioken correct "powerfull"=>"powerful", "increase"=>"increases", "damage"=>"damages",
Genki-Dama correct "deal"=>"deals", "hero"=>"hero's", "strenght"=>"strength", "damage"=>"in damage".
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 4:49 pm

i make the item mana shield take 5 hp per mana point, and i don't change abilit mana shield because armor don't affect mana shield if you have 0 or 1000 armor mana shield take the same amound of damage and 1 hp per mana point make you lost all mana in a second.

Goku abilits fix XD thanks XD
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 5:13 pm

Hm actually I take back my words about the mana shield being too powerful. I've just seen the third skills of Lanaya and Merlin, they absorb 75% of the damage as 1/25 mana (while the mana shield/cloak of darkness 50% as 1/10 mana). So oh my god I already know which heroes to play in -AP mode. Consider it this way, they are both intel heroes with Celestial Set and two lvl5 Gems of Heaven on level 30 they will have like 400 intelligence which is 6000 mana and it will function as 6x25=150000 health points which is so imba early game when armors are low. So the only thing missing here will be some more health to cover for the 25% damage done directly to hero's health points and here you go -immortality bounce
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 5:35 pm

ok...

now mana shield(item) absorbs 50% and 2.5 HP per mana point and mana shield(Abilits) 75% and 1 mana per hp and up 0.5 per lvl(lvl 9 = 1 mana per 5 HP)

Mana shield calculate is before armor, if you take 1000 dmg with item mana shield it spend 200 mp and will take 500 dmg on hp(if you have 100 armor will take 250 dmg)
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destrockqc
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 5:59 pm

the gold trading system is not correct

that should be 500 gold when we clic and 2500 when we hold ctrl

only 5 gold each clic is annoying
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 6:00 pm

So basically what you did is nerfing the Mana Shield item 4 times (from x10 to x2.5) and the Mana Shield skill 5 times (from x25 to x5) while the percentages and the calculation stays the same No
Now with Lanaya and Merlin will happen exactly like you said - losing their mana for 1 seconds and unable to cast any spells after that Neutral

May be you should consult with other people about this as well to hear what's their opinion. Personally I think that lower mp per hp (like x1, x1.5, x2) after armor calculation it will be best making the mana function as extra HP.
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youkaiz
Chaos
Chaos
youkaiz


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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 7:08 pm

The clicl. CTRL click is to gold/platinum i don't think you need pass 500 platinum at same time.

And mana shield only work before armor calculate because i can't know how much armor an unit have, blizzard don't make an function to know armor of an unit.

Btw i think now the mana shield is nerfed engouth.
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DreamInvader
Furbolg
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptySun Mar 15, 2009 8:32 pm

youkaiz wrote:
Btw i think now the mana shield is nerfed engouth.
I didn't mean to say it needed more nerfing but exactly the opposite because those 4/5 times means totally nerfed! If there is no way for it to work counting the armor then x2.5 and x1-5 is a very little effect early game and totally worthless late game when your mana will be drained with a couple of hits on you (like you said). So I don't know may be after some testing the estimations can be more precise but now I think it's nerfed too much considering what it was before Suspect

Edit: but it is also true that 1000 gold is not worth some overpowered spell but the hero skills might need to be improved, time will show.


During a duel it is possible for a player who is fighting to kill a watching player in which case the duel ends. That way a character with a ranged attack can easily kill a watcher as they are not invulnerable during the duel and are within range.
Furthermore tha auras that the watching players have - affect the fighters. For example Trueshot Aura or Rogue Knight's negative armor aura can affect a duel significantly.

The God of Sun's normal attacks sometimes malfunction and do 0 damage. It has happened to me a few times when I played with him. I hit and hit and the mob's health doesn't move. It was like that in the previous versions too.
Also his second spell making a target ethereal is quite useless now. It will be good if you can make his ultimate (the +1000 bonus AOE dmg) autocast from and to ethereal form if you understand what I mean. Now you have to click R for one hit, again R for another hit and it is really not wort it that way.
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youkaiz
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptyMon Mar 16, 2009 11:25 am

the Apollo ultimate is a sigle nuck, in the 1.66 ai think the duel is fix, in 1.65 before i make unit ivunerable before move to duel, if unit is in you base when i move he to duel it exit from base and make it vunerable.

In 1.66 i make unit ivunerable after move, with it i think this bug is fix.(can't kill other players)
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DreamInvader
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptyMon Mar 16, 2009 12:01 pm

It was 1.66 that I played yesterday and a watcher died and the duel ended.
And I wasn't talking about Apollo, it was a "Keeper of the Light" god model with 2nd spell - ethereal, 3rd - trueshot aura, 4th - aoe projectile with 0 cooldown that adds 300/500/1000 dmg.
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destrockqc
Golden King
Golden King
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PostSubject: Re: 1.66 feedback   1.66 feedback EmptyMon Mar 16, 2009 5:27 pm

Quote :
The clicl. CTRL click is to gold/platinum i don't think you need pass 500 platinum at same time.

when you hold ctrl its giving 5000 gold
when you simply clic its giving 5 gold

if i ask some1 to give me 2000 gold because i need 1 item for buying 1 celestial set, he need to clic 400 time
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