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DreamInvader
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PostSubject: 1.66b feedback   Tue Mar 17, 2009 7:23 pm

Thanks for all the fixes Smile


I would like to say though that still sometimes the leavers are not shown as Quit. When I played now 6v6 and we finally remained 1v1, there were 5 people marked as Quit in my team and only 3 in the enemy team.

There was this bug that a leaver from the start who died upon activating the AR mode - his character stayed in the base on lvl 1 througout the entire game and was even there in the very end during the victory scene with Archangel Miguel (by the way he still says "Loosers!!!", if you can write it "Losers" will be nice).

During the duels, some of the players are invulnerable and others aren't which causes a possibility to kill a watcher and win the duel.

And I think that I reported twice already about the level 9 skeletons summoned by the Necromancers in the Death City are still on 9k health. Is this going to stay way?

Finally I would like to suggest that The First God is fixed somehow because he is greatly overpowered at the moment. He has 6 illusions while other gods/heroes have max 2. He has a super stun that he can cast on enemy that lasts heaps of time. He has AOE damage/life drain that kills everything that it comes in contact with. I know he is supposed to be the 1st God but at least make him harder to pick because whoever randoms him - the win is pretty much decided.
What did you mean by "Change Lvl requeriment to Semi Gods.(40 and 80)", because people level 40 easily randoms Chaos and he is the best god out there?


Some spelling fixes:

Cratos (God of Violence) in his Clone spell you can change "a illusion"=>"an illusion", "deal"=>"deals".

Apollo (God of Sun) in his Solar spell you can change "shoot"=>"shoots", "enemys"=>"enemies", "deling"=>"dealing", "stuning then by"=>"stunning them for".
In his Sun Fire spell you can change "Throw"=>"Throws", "on enemy"=>"at an enemy", "deling"=>"dealing", and delete "on a single unit".
In his Meteor spell you can change "collides"=>"collide", "deals"=>"deal".
In his Death Fire spell you can change "prevent"=>"Prevent", ".reduce"=>"and reduce".


P.S.: If it had to be in the 1.66 section please move it there. I just thought that it had a lot of posts already but whatever you decide.
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AlienCL
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PostSubject: Re: 1.66b feedback   Wed Mar 18, 2009 3:24 am

why you looking for bugs in text? better will be to look bugs in spells and heroes.
i think so.

also youkaiz must remake two semi gods that looks like archimonde cose they realy suck , i forget name kratos and one more.

what the stupid god with fireball , illusion , stupid magma beast , and ultimate with 5k damage o.o
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scaler
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PostSubject: Re: 1.66b feedback   Wed Mar 18, 2009 11:50 am

DreamInvader It's all right. I will close the previous topic soon.

AlienCL please be more specific and mindful of your language please....
When you are commenting at least explain why you think they are too weak. From what I can see, that post sound very biased.
About the text, it helps new players understand about their heroes better and it's not like we find bugs each game.
We just post what we find....Contributing in even minor amounts or 'finds' count.

Code:
P.S I am sounding pissed coz I am. I don't take too kindly reading the word 'suck' on every other post nor do I enjoy seeing the effort of others being questioned.
I for one, seldom get to play new AAA versions, so I play in single player for a few hours and submit the text errors that I find as contribution.

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karcouri
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PostSubject: Re: 1.66b feedback   Fri Mar 20, 2009 6:30 am

I'll check this version tonight XD.
Thanks again for your work.
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virus13a
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PostSubject: Re: 1.66b feedback   Fri Mar 20, 2009 4:15 pm

first - why this two magic on [E] ??


second - only 4 lvls up for magic??O_o
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youkaiz
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PostSubject: Re: 1.66b feedback   Fri Mar 20, 2009 4:54 pm

It is the version 1.66, on 1.66b i fix it.
This healing spray is an original war3 magic, i change thinker(original owner of this abilit) and i forgot of this hero uses the same abilit and i deleted this abilit.

Btw, the 1.66 it is fix, i make an change log to 1.67, made new abilits and some others things.

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virus13a
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PostSubject: Re: 1.66b feedback   Fri Mar 20, 2009 7:27 pm

some in 1.66b
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destrockqc
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PostSubject: Re: 1.66b feedback   Sat Mar 21, 2009 10:48 pm

the ultimate of the hero saber should not be autocast

some ppl call that hero rigged but hes not. but i agree he would be harder to play if we need to clic.
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destrockqc
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PostSubject: Re: 1.66b feedback   Sun Mar 22, 2009 3:43 pm

the volcan storm ability on the staff hold too long. we can make too many gold too easily

the hero "son goku" skill kaioken is not working. we receive no ability pts and we stay stuck during 10 sec

the hero "gabriel" the skill trap need to give some damage, not only stuning and the ultimate dragon should do 2x more damage.

the enemy hero was having the panda with the skill summon angel. the angels was buging in all duel



the mob to that spot on the map are giving too much xp its ridiculous. they are too easy to kill



that hero is not that good. its original but i think the ultimate need to have a better damage because its the only skill he got .... he remove the armor of the enemy its good but .... i personaly dont like that and btw the description on the brillance aura is 0 mana / sec



suggestion : all special hero lv 40 should win more base stats when lving up because WOW THEY SUX. my first chracter is always always always always better than them
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maxerek
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PostSubject: Re: 1.66b feedback   Sun Mar 22, 2009 6:33 pm

heh i never choose any lvl 40 semi-god hero Smile they are just useless for me, better to level up a bit and get normal god hero, its far easier and faster to get one now, just get lvl ~60 and creep a bit to get 40k gold and level up by books Smile in 1h time u get chaos if u want Smile
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DreamInvader
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PostSubject: Re: 1.66b feedback   Sun Mar 22, 2009 8:07 pm

maxerek wrote:
in 1h time u get chaos if u want Smile
Actually Chaos you can get on level 40 in -ar game. I don't know if this is a bug but i played the other 1.66b and the guy randomed Chaos after leveling another god to level 40.
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maxerek
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PostSubject: Re: 1.66b feedback   Sun Mar 22, 2009 9:04 pm

on random games i rarely choose random god heroes, I prefer to make a pumped up hero i get in beginning, i'm just buying as many stats as i can. Smile
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destrockqc
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 12:37 am

do i miss something ? what are you talking about with ur lv 60 ? in midle of the map and in all teleporter in midle we can random a hero if we are lv 40. there is no lv 60
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AlienCL
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 3:22 am

for maxerek , actually any god stronger than any normal hero ...
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maxerek
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 10:42 am

heh destrockqc, " just get lvl ~60 and creep a bit to get 40k gold and level up by books" i meant by playing all pick game, to get lvl 80 god hero, lvl 40 heroes are too weak.

and AlienCL, not every god hero is stronger and better than normal heroes, all depends on what hero you got, but often when you choose to get new 40lvl god hero u start with lvl 1 and low stats, same time i dont change my hero, keep high lvl, keep my stats and still pump him up with more stats to get steady attack and armor values faster than you can do it, so i actually pown you.
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virus13a
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 10:50 am

destrockqc wrote:
all special hero lv 40 should win more base stats when lving up because WOW THEY SUX. my first chracter is always always always always better than them
Play with me, & you are sure otherwise.)))
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destrockqc
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 5:31 pm

Quote :
i meant by playing all pick game

ah ok i always -ar lol. -ap is too easy
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karcouri
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 8:12 pm

Well here is some feedback :

- The mana shield (Item) seems to have a probem. When it's activated, the hero can't get ANY healing from healing item (or from angel)
+ There is still a bug : when you enter duel while being under mana shield, you can't activate it. When you activate it during duel, you can't do anything after. You always have to drop the mana shield then to take it back.

- The Kaioken skill of Son Goku, DO give 90 stat bonus. But it take a very very long time to launch...is that normal ?

- Hecate (a semi-god), his creep skill have a 60s cooldown...that make it a little worthless...You should make a little shorter (30s-40s).

That's about first impressions.
Thanks.
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destrockqc
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PostSubject: Re: 1.66b feedback   Mon Mar 23, 2009 9:22 pm

Quote :
- The Kaioken skill of Son Goku, DO give 90 stat bonus. But it take a very very long time to launch...is that normal ?

that skill is not working at all

i just rage quit my game that piss me off fighting against a hero better than mine --_--

i was owning the entire game with my starter hero SHITY (the necro with ultimate regen mana) then when that was the time to change hero, i randomed 4 and the last was not that better .... at least he was having 1 good skill ... (the stun fire ball). i was able to kill fenrir and make some gold. i manage to kill him 6 or 7 time the time to buy all best item.

then came 1 enemy hero who i was owning the entire game and he was 2 shoting me with 1 invulnerable shield and took my spot

rage quit fuck off lol

i dont call that fun spending 20 min just for lving and changing hero.
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AlienCL
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PostSubject: Re: 1.66b feedback   Tue Mar 24, 2009 6:07 am

destrockqc wrote:
the enemy hero was having the panda with the skill summon angel. the angels was buging in all duel



lol xD vengeance helm Razz
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scaler
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PostSubject: Re: 1.66b feedback   Tue Mar 24, 2009 11:10 am

karcouri for the stun skill of Hecate, I personally don't use it except for the stun. He does not need any more improvement coz when played well, he is on par or even stronger than chaos.(He's my fav hero now)

destrockqc I think that is a known issue for along time. I guess it was not reported/fixed cause not many use the helm and it does not make much of a difference some time into the game.

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Last edited by scaler on Wed Mar 25, 2009 1:38 am; edited 1 time in total
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AlienCL
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PostSubject: Re: 1.66b feedback   Tue Mar 24, 2009 1:06 pm

i just citated guys phrase about duel...he didnt know that this is not panda have skill


From Scaler:
use quote to avoid misunderstanding lol. Here's an example:
Code:
[quote="scaler"]Hi,all.[/quote]
will look like this
scaler wrote:
Hi,all.
and I had edited both our posts
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karcouri
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PostSubject: Re: 1.66b feedback   Wed Mar 25, 2009 6:22 am

The mana shield is really too much overpower. Maybe decrease the % damage absorbed. The problem is the same for the Skill. You have like NO CHANCE to kill Layana.

Pudge have too high farming skill...His ultimate is just impressive...Either change one of his skills or just decrease damage of ultimate.

Nerubian Weaver first skill is too powerfull...at lvl 13 you can farm the ogre camp...

The Cyclop semi-god is kind of too strong for a semi-god, especially due to his stun skill that have too high nuke and 2 images (image a just too great at end game when you have Blade of God's). Maybe decrease the damage done by the stun would balance him.

Hades and Hephateus (?? well the god of forge) have a ultimate near to useless to me...

Well this is all for today...Thanks again.
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destrockqc
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PostSubject: Re: 1.66b feedback   Wed Mar 25, 2009 3:54 pm

Quote :
The mana shield
the skill i think cause the item sux (draining too much mana)
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karcouri
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PostSubject: Re: 1.66b feedback   Thu Mar 26, 2009 9:14 am

Another comment :
Hecate utlimate is a passive skill, but it NEVER activate on auto-attack. I means if ennemy come near your hero, he automatically attack ennemy. In that case, the ultimate never activate.
It only activate when you ask to attack (boutton A + left click).
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scaler
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PostSubject: Re: 1.66b feedback   Thu Mar 26, 2009 11:37 pm

karcouri actually for that skill it is kind on random....you can attack 40 times and it never activate, or it may activate on each attack for 5 times. But YES clicking affects it's chance of casting(not official comment, from experience). Basically not clicking will reduce the chance greatly for some unknown reason.

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maxerek
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PostSubject: Re: 1.66b feedback   Mon Mar 30, 2009 10:35 am


after using Mortred's ultimate in duel and killing enemy hero im getting stuck in the arena after duel, happens almost everytime im using it.

And gods need some nerfing, first gods aoe attack with 5000 attack is mega strong and death god first skill which multiplies strength needs either longer cooldown or nerfing in multiplying.
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scaler
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PostSubject: Re: 1.66b feedback   Mon Mar 30, 2009 4:11 pm

Maxerek the issue with Mortred's ultimate is very known but not critical. Youkaiz know it too but I think he want to fix it at a later time....For now, just bear with it......the only things you got to lose are only 1 life and hero location before duel.(using -lord to suicide and get back to base)

Edit: Thx for the feedback though... Very Happy

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PostSubject: Re: 1.66b feedback   Today at 11:19 am

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