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maxerek
Naga Myrmidon
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PostSubject: 1.69 Feedback & Suggestions   Fri May 08, 2009 4:22 pm

This version is one of the best of all released so far. Gratz Youkaiz.
I found some things:



+ Players that left game are still being shown on the multiboard. I told you about this XXX times...
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wsensor
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 08, 2009 7:21 pm

... I miss the 100 levels...

reasons i miss it...

1) skills were farther apart...
2) you gained more stats without having to buy any...

...

don't like the new -sh command... the entire idea of that command was to let players choose the same hero as another player in ap mode...
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 08, 2009 11:18 pm

Lol, this score count all your kills, units kills add lvl of units to score, hero kills add 10 times hero lvl to score.

Ex:
Kill a unit lvl 1, add +1 to score
Kill a unit lvl 15, add +15 to score
Kill a hero lvl 1, add +10 to score
Kill a hero lvl 40, add +400 to score

Btw, i want to improve it, removing points when hero die and others things like this but i don't know how to do it.


Now i making the angel 1.69b trying to fix some "bugs".
I can change more thinks.

Changes 1.69b
Fix bug in -ar (Now can't change god, pick god only one time.)
Fix bug in drop itens when fusion itens with dead heros.
Fix Holy Wather Quest.

I played an i think now i know what is crashing multiboard(to don't show when players quit) i will try fix it now XD.

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pokesam94
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 08, 2009 11:35 pm

i find this version to be very fun!! and i made a new record to the amount of times i died =P. the times i died was from trying to kill chaos... lol very hard but if you are chaos and have atleast 15k str just use collapse of power... soooo overpowered. 600% of your str to all enemies in an area every sec for like 20 sec or something. i didnt even notice until like the 2 hour mark or so
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 08, 2009 11:41 pm

lol, the kills con't is bugged?
another things to fix =/

i know i changed the most part of game engine and it can bug many things =/ i try fix all this now.

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pokesam94
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 08, 2009 11:43 pm

hey youkaiz whats ur fav hero in this version? i wanna try him out and see why o.O
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 09, 2009 12:00 am

my ever fav hero is saber XD(like my sing i realy like this anime hehe XD)
Btw, maxerek the duel count 5 kills if you win, and 5 deaths if you lose can be this?

hahaha, i find multiboard bug XD leave players hero can lvl up, and when player level up it change his name in multiboard.
I fix it now.

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pokesam94
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 09, 2009 12:11 am

ahh yes i see why you like him... his ult is pretty good and his abilities are awesome but my venomancer with some good items will beat down your saber pretty low before you can even land a hit(apart from the excaliburn move but i always dodge that unless people can anticipate that im dodging =P) venomancer gets items very quickly from killing quemera lots due to his corrosive aura and is even more effective if some1 else is helping... now that i thinka about it saber and venomancer make a good dueo since saber can cast inner fire thing.
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maxerek
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 09, 2009 10:53 am

Youkaiz said:
Quote :
Btw, maxerek the duel count 5 kills if you win, and 5 deaths if you lose can be this?
I checked this and as i remembet duel kills don't count in there.

But im not sure may someone check it.
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pokesam94
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 09, 2009 10:42 pm

no it doesnt cuz i never got a duel the first time i play and i had like 20 kills or something at begining and i didnt go hero hunting til late. its just a glitch
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri May 22, 2009 4:11 am

I'd love to see more combinations for some items. Maybe even a God Armor of some sort to go with the God Blade.

Also, if there isn't one, a channel for Angel Arena players to go to in order to look to join a game. Or find a host if they can't host it.
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 23, 2009 12:42 am

thx for putting the attribute bonus + 10 i was waiting that for a long time now

that would be better if all heroes we random be +15 or +20



i dint change my replay location after changing my comp and that was saving inside my partition E instead of F and for some reason there is nothing inside the folder ....

so that replay is a old 1 and im missing 20 new replay gggrrrrrrr (bad for my 1000 + replay collection lolz)


can u write ALL command in the quest log ? we can use 50 command now its so confusing and write a little note (or the entire text) about the boss drop

like : All boss got a 10 % chance to drop something special and who know ? Maybe you will be the mightiest of all ?

and the team2 should not be able to teleport to the bandit camp. team1 can teleport to the team2 xp spot but we cant go true the mob lv 15 when we are lv 10 and less. If they are more powerfull than us then its gg after 5 min we can nothing without gold


ok i think my replay will save again. WC3BANLIST is using the last replay in the war3 folder and rename it. i was not using the good partition of my game location so he was unable to find the replay.

that replay show me playing my favorite character the omniknight. i asked you b4 to put him as a god hero and u dint.

look the pwnage

http://rapidshare.com/files/236365918/LastReplay.w3g.html
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 23, 2009 1:20 pm

you can pause game at starting to select game mode, and have -com, a command to see all game comands.

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maxerek
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 23, 2009 1:24 pm

i love omniknight my fav hero
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 23, 2009 11:49 pm

the hero golem sux (mmhhh i dont remember all the skills he got) but overall we cant play with that crap. hes like the fire mage. we need 1 other skill to be able to farm something somewhere

what is the holy water item ???????? i got that 3 time we cant use our banq and if we pick n drop the item it disapear


with the command -d can we put 2 number ? -d 1 7 or -d 1+7 ????
can we put 4 ppl ? -d 1+2 6+7 (2v2 battle)
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Sun May 24, 2009 12:15 am

lol, no you can select one one of team 1 to duel, player green can select one of team 2 to duel.

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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Sun May 24, 2009 9:25 pm

the skill divine is not working


http://rapidshare.com/files/236893419/2009-05-24_21_14_45_.w3g.html

infernal hero SSSUUX (still better than the fire mage)

the skill summon magma beast should come with 2 summon AND DONT START WITH AUTOSUICID OMG we need them

xp tome are simply ridiculous. 1 million gold for 1 lv wtf is the joke
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Mon May 25, 2009 1:38 am

I would like to see some retraining tomes in the tome shops.. There are a few times I wish I could have selected a different power choice early in the game.
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Tue May 26, 2009 12:56 pm

the player pink was having a op mage

http://rapidshare.com/files/237259224/2009-05-25_22_01_06_.w3g.html


-switch is not working

the hero sasquach need a new sound its broking our speaker each time we clic omg he cry too much


edit : the hero zombie is crying too


the skill martial art is not drunken brawler. do you have both in your map ??? its only extra 4000 damage but i can combine that with a holy warfare so im not sure if its good or not ....

i would prefer having drunken brawler and skiping the holy warfare and buy a bow + a axe for the 2000 xtra damage ... (2000 is only 1/2 4000 but its 100% time not only 10 %)
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Wed May 27, 2009 2:58 am

It would also be nice if the free-for-all option did something better for where each person goes. Since alot of farming can be done in the base enterences, and people can just do watching on the city teleporters to see where people go and then just follow them and kill them there.

Also I've noticed there are alot of tool tips for some powers that, when selected, don't tell you the proper information. Like some things saying they do 0 damage when they obviously do more then that. Or, for further example, having a 0% Chance to stun when in the level up screen they will say maybe 2%-10% or something like that.

One thing I am wondering, does the holy water still have a use? I read on the forums dealing with previous versions there was some sort of a shop or quest concerning it, but I haven't noticed anything on the map that could deal with where the holy water would send you..
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Wed May 27, 2009 8:50 am

we need a new zone in the map for duel (with our teammate). when we enter we become enemy its just for know whos the best lol for fun

you need to make the map bigger in middle near BOTH selene. the aoe skill got 1 (little but still) advantage by killing the little mob. AND when we kill selene its annoying always putting our hero on "stop" (immobilizing our hero for not moving because we aggro de mob)


i dint tried the tauren i have repick he seem sucking bad. he got a skill aoe/attack 450 damage ,,,,, we need a 0 here for 4000 lol




the hero jakiro is op he got 2 skill xINT he should be a god

the skill fissure need more damage and he got a 3 sec cooldown (should be 1 or 0)
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat May 30, 2009 7:40 pm

the hero Slithice is op she should be a god
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pokesam94
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PostSubject: Re: 1.69 Feedback & Suggestions   Thu Jun 04, 2009 3:06 am

lolz i never allow jakiro in my games... i find his moves are so rigged with his int move that does aoe around him =S then the low cd of his moves
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Thu Jun 04, 2009 11:26 am

Yeah, the Naga Girl and the Two-headed Dragon are quite powerful.. Cleric is also ugly.. I think those are the top 3 Farmers.... (I'll never remember their names right off hand)

Although Cleric's does get one stat based power with her heal that also does aoe damage. If that were changed it wouldn't slow her down, but would tone her status a little bit.

Either a Ban list or a Change of their positions from Standard hero to God hero with modification to their stats could be plausable. Considering anyone who picks one of those 3 and selects the powers right can become unstoppable by level 20 if they choose. Especially the Naga one.. Her Ultimate is Similar to Chaos's one AOE power, except she doesn't have to stand there while it's going off. And the Naga being an Agility Based Hero really ascews things in her favor more then the Two-headed Dragon being he's an Int based hero.
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youkaiz
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PostSubject: Re: 1.69 Feedback & Suggestions   Thu Jun 04, 2009 6:02 pm

hmm to 1.70 have too much new things, btw i nerfed naga seiren a bit and will nerf 2 headed dragon.

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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Thu Jun 04, 2009 6:26 pm

to be short all hero with a stat base magic attack are op

because 3/4 of the hero dont have that and everybodys buying celestial set this is how we play AAA .... its a too big advantage

all hero should have 1 skill based on 1 stats
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri Jun 05, 2009 1:04 pm

I am glad to hear that some balancing (Nerfing is such an ugly word Razz) to the Naga Siren and the Two-headed Dragon.

destrockqc wrote:
to be short all hero with a stat base magic attack are op

because 3/4 of the hero dont have that and everybodys buying celestial set this is how we play AAA .... its a too big advantage

all hero should have 1 skill based on 1 stats

I can agree with this, how ever only if it were maybe an Ultimate typed power. Although I can understand that not being pausable unless the powers that were currently Ultimates for some of the heroes with out a Stat based power were moved to non ultimate in order to make that change possible. But that's just a thought...


I'd also like to put in a suggestion maybe for a pair of heroes to maybe join the arena..

From Marvel Comics:

Iron Man & War Machine!
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destrockqc
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PostSubject: Re: 1.69 Feedback & Suggestions   Fri Jun 05, 2009 7:14 pm

oh man the war machine multi attack would be nice


the hero miko is op

the skill holy pray make that hero op. its damagin and healing everything around her for 9x int. that should be 50 % in damage and 50 % in heal

her ultimate sux a lot. its a starfall lv 3 600 damage ........ should be 2000 lv 2 1500 and lv 1 1000

is the command -bt bug ? i think i receive too much stats ....
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kilawpilath
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PostSubject: Re: 1.69 Feedback & Suggestions   Sat Jun 06, 2009 11:12 am

destrockqc wrote:
oh man the war machine multi attack would be nice

Yeah, and since War Machine was in Marvel Vs Capcom and Marvel Vs Capcom2, I'm sure there might be sound bites that could be used for his moves (if they wouldn't take up too much space) for things like his War Destroyer. Twisted Evil
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xWill
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PostSubject: Re: 1.69 Feedback & Suggestions   Wed Jun 10, 2009 6:11 pm

when i killed an enemy appears "are you playing?" it didnt mean "are you kidding me ?"

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PostSubject: Re: 1.69 Feedback & Suggestions   Today at 9:14 pm

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