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 Suggestions, mistakes and questions for 1.64

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DreamInvader
Furbolg
Furbolg
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PostSubject: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 4:06 am

Suggestions:

-The "Divine Training" book costs 2000 and increases the health points by 100 while the "Tome of Strength +10" costs 2500 and increases the health points by 10x15=150. So I suggest you reduce the cost of Divine Training to about 1500 so that it can be worth it.

-The "Inferno Stone" costs 2500 (the old 25000) but it is not worth it because it has only 50 damage, 2500 health and lasts 60 seconds.

-The "Dead Warriors" summoned by Undead Necromancers in the Death City give 1000 gold bounty when killed which equals to the old 10000 gold. They also have 9000 health and are only level 9 so may be you would like to fix that too.

-The "gold coin" that drops sometimes from monsters gives the old ammount of 10000 gold instead of 1000 like it should be now in 1.64.

-When a platinum drops from a monster it equals to 10000 current gold which gives the old ammount of 100000 gold (just like the gold coin). So what is the point of having platinum and even buying platinum after it is not required anywhere now? The multi and splash strike cost gold instead. Bosses (except Fenrir) all drop gold.

-Fenrir is now the only boss that drops platinum and it is 4 per kill which equals 40000 gold, opposed to the old 25 platinum which would equal 25000 gold so its bounty is boosted a lot. May be you should reduce it again or change it to drop gold like all the other bosses and remove the platinum ?

-The shop that is now moved to the Fenrir boss that allows unique items to be bought ready have all the items at their actual costs but the "Holy Warfare" and the "Guardian Force" sell for 50000 while their parts cost 30000. All the other items' prices are correct so if you want them to sell for more you should increase other items' prices too, if not then you should change those two to their actual values of 30000.

-The Mana Shield and Cloak of Darkness' mana shield ability is not affected by the hero's armor or spell reduction. So even if he has 100 armor for 50% reduction and takes a hit of 1000 damage, he will lose 1000 mana but not 500. So it's pointless having high mana late game for fighting because the mana shield will be quite useless when all that matters is the high armor value. Can you make it so that it replaces the lost HP with lost MP ? I think it will be much more fair this way, as the warlock has a mana shield skill too which will also be useless if this can't be fixed.

-You can remove the "fog on" mode from the map description (when a game is hosted and players are joining in) as it is by default now and you can add -NF instead.



Questions:

-What does the ammount of points that one gets upon defeating his shadow depend on ? I have got anything from 200 to 500 points in all stats in the different games. So what is the criteria of who gets more and who less ? Isn't this quite unfair and shouldn't it be a fixed ammount rather than random ?

-What is the point of defeating Chaos by typing "-lord" after he only drops items worth max 10000 gold. It is just not worth the effort and he gets stronger and stronger with each death? The Shadow is much weaker than him and gives a great permanent reward so shouldn't you think of something more proper for him as he is only an endgame challenge?
He also respawns too fast, within 10 seconds so it's very difficult to pick up the dropped item and exit through the teleport before he has respawned. May be increase that to 20 or 30 seconds.

-Shouldn't the heroes' evasion skills and Wind Strike's evasion stack ? Because I tested it with Omniknight's and I only had about 50% evasion instead of 50%+45% ?

-Does Mystical Strike's 50% magic resistance and Frost Wyrm Skull Shield's 25% magic resistance and Warrior Set's 25% magic resistance stack for a total of 100% magic resistance or does only one of them count if you have two or more ?



Typing mistakes:

-Rage => Range
The Behemmoth's Tempest Aura info says 150/250/350 "Rage" instead of "Range". There are many many other places with same typo mistake. So you should fix it or change to AOE instead.

-Meele => Melee
This is written in the "Melee Aura" item and in the "Ares Waraxe" unique item.

-hammer of pain
Its description should look like this: "This Giant Hammer is used by ancient demons, it slows your attack speed because it is so heavy."

-Stell => Steel
The item "Stell Skin" should be called "Steel Skin" because there is no word "stell".
Also it's description should be "Armor made of Steel." but not "in Stell".

-mighty axe
The Mighty Axe's description states as follows "Break enemy armor in 100 for 30 seconds." but it should be "Breaks the enemy armor and reduces it by 100 for 30 seconds." or shorter - "Reduces the enemy armor by 100 for 30 seconds."
Also above that it is written "...used by angel's..." but it should be "...used by angels..." (removing the apostrophe).

-vengeance helmet
In its description there is no such word as "Mistic", it should be "Mysic".
Also it says "when owner's die", it should be "when the owner dies".

-magic stone
In the Magic Stone's description there is an odd word "in". It shouldn't be there. It increases the mana regeneration 2.5 times, but NOT "in" 2.5 times.
Also change "mistic" to "mystic" and "etheral" to "ethereal" (whatever you mean with it).

-fire rapier
You can fix "mistic" to "mystic".

-frost sword
It's "made by" not "made bye".

-staff of strength
It is "Strength" but NOT "Strenght".

-angels lightning/ice/fire
It is "Heavens" but NOT "Hevens".

-roar
The description should be "Enables the hero to cast Roar. Increases nearby friendly units' attack by 50%."

-infernal fist
Its info should be "Every second sends a ray of fire dealing 500 damage to an enemy unit in 600 AoE."

-cloak of darkness
It's info says "Clock..." but it should be "Cloak...", also it says "Detect Hiddem Units" but it should be "Hidden".

-Ivunerabilit => Invulnerability
In the Dimension Shield's description it is said "Ivunerabilit". The correct one is "Invulnerability". The same is in the Overgod's Armor's info and the "Sentry Invunerable" sold at the woman merchant in the base.

-Abilits => Abilities
There are many places where the word "Abilities" is spelled wrong - "Abilits". Generally it is met in some items in almost every shop but the most they are in the top left corner shop that looks like a goblin observatory.

-IAS => AS
What is "IAS" ? Increased Attack Speed ? Then why writing in the Hammer of Pain's description "Lost 50 IAS" ? It should be better if it is "Loss of 50 AS" or "- 50 AS" like the Fire Rapier says "+ 50 Attack Speed" ! Also in the "Speed Aura" you can write just "AS".



Bug
My movement speed somehow bugged into the maximum speed in two games in a row. I don't know how but I will try to figure it out. Something happened and it stayed at 522 during the entire game. When it occurs again I will save the replay and see where the problem is.
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scaler
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 5:08 am

DreamInvader first and foremost, welcome to our small community. Your post surprise me quite a bit back there.(there's barely any post this big, let alone as a first post).by the way please do state which version the topic is for....(pardon me if i missed it)

Suggestions i leave to Youkaiz and others to answer as I haven't played in a while.
Questions
About questions, as far as i know shadow gives stats according to your level when you defeated him(higher = more stats) unless that has been changed.
The lord of arena...well he's just a challenge as of now....you must have played a long game to be able to defeat him.
The evasion has a few type of calculation...some stacks 50%+45%, some is accumulated for example, 50%+(50%*45%) i do believe that for AAA it's the latter unless it's disabled.(Youkaiz will comment on that)
For the magic resistance question it's similar to my answer on evasion.
Spelling Mistakes
Now for the spelling mistakes, Youkaiz is not natively speaking english so he makes lots of mistakes but still readable. Anyway thanks for giving us the heads up....most of the problems should be gone in the new version...that's how hard working Youkaiz is.. Razz
By the way, IAS i believe is Increased Attack Speed unfortunately. If this is the case, then your alternatives would be good but the way Youkaiz used is not grammatically wrong just wrong logically.
Bug
Youkaiz will look into the problem...and if you are able to reproduce the same result, please do give us a replay.
Once again on behalf of Youkaiz and the AAA community, I thank you for spending time posting the post you had. Hope you will continue to support us too
Razz
[Edit:I believe this is more to feedback and suggestions than bug reporting, hence topic moved.]


Last edited by scaler on Sun Mar 01, 2009 4:39 pm; edited 1 time in total
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DreamInvader
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 2:31 pm

Embarassed
I mensioned in my post 1.64 so you wouldn't have mistaken if you had assumed that I am referring to the newest one that came out 2 days ago.

Your explanation about the stats from the shadow seems correct. So the player according to his current level gets 5 points per level to all stats. But I don't understand why a level 100 character deserves more stats than a level 40 one (2.5 times more stats in this case). Isn't it true that when someone passes this one-time challenge earlier in the game - he deserves a higher reward because it's logical that it's much easier to succeed when you are more powerful Question

I understand about the lord of the arena but later game, despite of the new unique item that can be collected from the bosses and grinding for money to buy stats, there is nothing else you can do to try to earn an advantage in the game. So may be Chaos can be a subject of a discussion about a possible new late game implementation.

About the evasion and the magic resistance I am aware of the three ways of calculating (stacking with +, half stacking with *, and non-stacking -the highest counts) but if it is not a fixed pattern it would really be useful to know which one it is in every case Neutral

We two with you aren't natively speaking english too but in my opinion we manage pretty well, while those language mistakes all around the game are so annoying. Don't they teach them English in Brazil No
And despite all there are many online dictionaries that people can look up a word in. Also there is google where you can just type "define:" and you will be pointed to the correct spelling.
It will really be nice if he can make his map look more authentic and more formal by correcting all those. Wink
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destrockqc
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 3:39 pm

Quote :
I understand about the lord of the arena but later game, despite of the new unique item that can be collected from the bosses and grinding for money to buy stats, there is nothing else you can do to try to earn an advantage in the game. So may be Chaos can be a subject of a discussion about a possible new late game implementation.

i have never killed that boss hes too powerfull.
and anyway "MY" game end way b4 we can lol.

i set my game 150 or 200 life. 1 hour of play is enough.for killing the last boss you need to play 3 hour omg.

thx for your report, this seems to took you about 5 hours for taking note and writing all of them on the forum. good work.
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youkaiz
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 3:54 pm

o.O realy thanks. i fixing it all. so much work now XD

(IAS => Initial Attack Speed, but i change it to Attack Speed)
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scaler
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 4:35 pm

DreamInvader i don't quite understand what you meant at your last paragraph....

Youkaiz we still need help knowing how the stacking of evasion works(same thing goes to magic resistance). So is it
  1. a%+b%
  2. a%+(100%-a%)*b%
  3. does not stack(only using higher % as the total evasion). So if 50% and 30% evasion skill is on the same hero, the hero's evasion is 50%.
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 5:25 pm

Evasion and magic resistence stack like armor.

if you have 2 items of 50% of evasion, the evasion stack like this.
first item 50% if attack not evaded, continue culculation with second item 50%.


(with 2 evasions or magic resistence of 50% you have 75%).

In shadow you gain 5 times your hero lvl in all stats(i change it to 2 now)
the -lord i the same as -suicide i don't make nothing if you defeat he. XD
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destrockqc
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 9:46 pm

Quote :
In shadow you gain 5 times your hero lvl in all stats(i change it to 2 now)

WHAT you mean ? in shadow ?
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scaler
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 11:01 pm

destrockqc he meant winning fight against your shadow....
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destrockqc
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 11:04 pm

wtf where
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scaler
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 EmptySun Mar 01, 2009 11:09 pm

you know when you warp/teleport to the demon city you will spawn beside a church? destroy the gates and go to somewhere near the right side of the gate.... for example,
O is the 2 sides of the gate, =is the gate and x will be the trigger for an invisible portal that you are looking for.
O=====|====xO
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PostSubject: Re: Suggestions, mistakes and questions for 1.64   Suggestions, mistakes and questions for 1.64 Empty

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