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 Suggestions after playing 1.44

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scaler
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PostSubject: Suggestions after playing 1.44   Thu Dec 18, 2008 4:43 pm

I suggest increasing the drop of posseidon from 5 platinum to the original 10 platinum. It is so much harder to kill compared to frost king but they drop the same amount of platinums. Basically late game 1.44 is very boring to train as the monsters are much harder but don't give significantly more resource. affraid
Another thing about income is that in 1.43 it gives almost the same rate of income as trolls but now it is significantly decreased so much so that I think ogres might give more.

Might be good to increase the max attack speed of special heroes(especially gods) or give them somewhat better skills. The god characters are now so weak that they could be killed by initial heroes easily. Sad

Last but not least gems need to be more useful...Because of their high price and low stats I don't buy them anymore...directly getting stealth blade followed by angel pain proves to be a better choice. No
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youkaiz
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PostSubject: Re: Suggestions after playing 1.44   Fri Dec 19, 2008 1:41 pm

hmm i will change this, i don't know hou to better balance

i changed the base attack of all heros for 1.45
normal hero from 2 to 1.7
special heros from 1.7 to 1.5
gods from 1.6 to 1.4
Doom God from 1.5 to 1.3

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scaler
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 12:07 pm

For one, may be switch the Hell and Tech god's stormbolt to a low chance to bash....may be 10% chance for 1 sec stun. Reason: storm bolt is useless against guardian force which makes it useless.
Same thing for Doom's root skill as the time used to cast is the same of the duration of the skill on heroes(unless people who press stop half way like me)...so it's pretty a waste too..

As for the advantage for special heroes , may be slightly increase the spawn of higher level mobs and increase the splash of the gods' attack.
Honestly i don't use gods.
1st They don't have significant advantage against certain heroes(if played well). Not gonna list out my fav heroes to public (^.^)
2nd I feel that with the small splash attack of the gods, multi shot works so much better(except for Death who can use waraxe for splash which is so much larger)
3rd Those taking gods normally dunno about the few fav heroes i like that simply overpowers the gods late game(but again they sux early on and only good players use them)
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youkaiz
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 1:50 pm

hmm.. i changing first the normal heros to make a good game, better balance and abilits, i don't have worked much in gods and semi gods and don't have many changes on 1.45 but i will try make new abilits to semi gods for 1.46 (abilits realy strongs no copy of normal heros)

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Nizidramaniiyt
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 3:41 pm

infernal fist is rather useless(usable by clonemakers only) ... 1000 damage/sec in description but less than 500 as a fact (never saw more) affected by armor/armor type for 100k is way too much
had some issues with Silvana Windrunner unable to use poison strike (exploding arrows were turned off)
swift/rapid strike (do not remember exact name - item that maxes atk spd) - useless (usually doesnt affect atk spd at all)

p.s. Maybe put 1.45beta to public for bughunting ?


Last edited by Nizidramaniiyt on Sat Dec 20, 2008 6:24 pm; edited 1 time in total
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scaler
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 6:23 pm

For the rapid strike issue, it does not affect attack speed because you already reach max attack speed before you buy it(mostly due to staff of agility).
When you say poison strike do you mean venon strike? and were you using the exploding arrows with auto cast?
I don't think that 1.45 beta is literally going public as it has quite a few issue(some already fixed). But Youkaiz mentioned to me that it will be officially released tomorrow.
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Nizidramaniiyt
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 6:24 pm

scaler wrote:

When you say poison strike do you mean venon strike? and were you using the exploding arrows with auto cast?
Quote :
(exploding arrows were turned off)
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scaler
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 6:39 pm

That's one quick reply.
I asked the question as I did experience exploding arrows not shooting out when I tried to cast them manually. But they worked when I switched on auto cast.
So I suppose you meant it does not work even with auto cast.
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Nizidramaniiyt
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 6:44 pm

scaler wrote:
That's one quick reply.
I asked the question as I did experience exploding arrows not shooting out when I tried to cast them manually. But they worked when I switched on auto cast.
So I suppose you meant it does not work even with auto cast.
when arrows switched to autocast they act as orb effect, so no drain/venom.
I lvled arrows but tried to use venom with auto cast off... in my case poison did not work but also i saw it worked with Silvana (maybe player not lvled arrows at all)
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PostSubject: Re: Suggestions after playing 1.44   Sat Dec 20, 2008 6:51 pm

Hmmm I will try that out after I wake up. Am so sleepy....5.48am at where I am(asia). Will edit this post with the results later.

I tried out using sylvannas with vennon strike on christmas edition, i could use the exploding arrows with no probs.
Christmas edition = 1.44 with no gold bug + santa event




Last edited by scaler on Sun Dec 21, 2008 3:58 am; edited 3 times in total (Reason for editing : bug test results)
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PostSubject: Re: Suggestions after playing 1.44   Tue Dec 30, 2008 6:43 am

the demi god hero should start with more stats. they start with 100 stats wow ... should be minimum 500

the normal hero summoner, the girl is not good. i tryed 5 time to spawn camp 4 spot but the ennemy hero 1 shot them all ... she got endurance aura better than nothing but in angel arena we need crritical or trueshot aura ...

btw that would be nice to have some god item with aura ... 1 special item for each aura. (not a ring with all aura ... or maybe 1 million gold cost lol ...)

the game should be more flag oriented. its hard taking the ennemy flag because they spawn invinsible .... the flag should be more farther of the spawn and we should run slower (so no teamplay = no flag) and its should remove 20 life not 5.so when a host put flag on its because he want a minimum of teamplay ...
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PostSubject: Re: Suggestions after playing 1.44   Tue Dec 30, 2008 10:48 pm

This isn't really a big thing but I hate the fact when I go back from the secret shop that I all ways end on the right side of the shop. If I'm on 2 team, I'm at an advantage and vice versa for team 1. You should either have it to spawn on your side or the enemy sides (Vice team 2's side.)

I'm new to your map but I love it. Very Happy
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PostSubject: Re: Suggestions after playing 1.44   Wed Dec 31, 2008 12:03 am

no ! the side are good its for capturing a flag lol
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PostSubject: Re: Suggestions after playing 1.44   Wed Dec 31, 2008 1:25 am

now when you return you apears in randon arena in shop XD.

i remade all map and fix it Smile

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PostSubject: Re: Suggestions after playing 1.44   Today at 9:19 pm

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