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 AA Allstars 1.60 Finish

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youkaiz
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PostSubject: AA Allstars 1.60 Finish   Wed Jan 07, 2009 8:05 pm

I have released the new version of angel and am trying to get them supported and published on some wc3 sites, like as Garena, WC3campaings, The Hive Workshop.

Download Angel Arena Allstars 1.60

Changes
- lots of small bug fixes.
- some terrain changes.
- new abilities to creeps.
- remade the Hammer of Pain
- new exp system
- added armor to bosses
- Support & publishing:
The Hive Workshop
Garena Forums
WC3Campaings

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Last edited by youkaiz on Fri Jan 09, 2009 3:51 pm; edited 2 times in total
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scaler
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PostSubject: Re: AA Allstars 1.60 Finish   Thu Jan 08, 2009 7:24 pm

Looking forward to trying the new map.....but it's bad that i can't be online gaming for some time(moving)
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corpzz
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PostSubject: About the server split   Tue Jan 13, 2009 10:38 am

I encountered some disconnects even with this newest version after I got disconnected once in an older version (I think it was 1.41 or 1.43), and i got disconnected right after the game started (before mode selection). I tried to host then (3 times ver. 1.60) and all people dropped right after loading screen, I didn't even notice it till i started playing.

It was ok after i restarted my pc(and warcraft3). That made me thinking: is it possible that AAAllstars doesn't reset all variables used "ingame" before and after the game?? I noticed also that after playing AAAllstars (1.6 i dont know about other ver.), when i play another game like Hosk (Hand of sorrow knight 11.1 and other games) in the loding screen when the loding bar doesn't say "L O A D I N G" like usual, but it says "ANGEL ARENA ALLSTARS!!!"
I can make pictures of the above if nessesary.
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youkaiz
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PostSubject: Re: AA Allstars 1.60 Finish   Tue Jan 13, 2009 11:07 am

i know the issue, it's some blizzard bugs and i can't fix it. the war3 don't reset all variables after the game. i don't know what to do about it.

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PostSubject: Re: AA Allstars 1.60 Finish   Thu Jan 15, 2009 12:00 pm

@corpzz:
Just as Youkaiz said the but from wc3 seem to be existant for example you get fatal error and d/c more easily when there are tons of units involved.
As a host you will d/c people more often and easily....the only way to recover it is through restarting comp as you found out.
the situation and solution i say applies to all maps
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youkaiz
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PostSubject: Re: AA Allstars 1.60 Finish   Thu Jan 15, 2009 12:43 pm

i think only reestart wc3 erase leaks, but i realy don't know how wc3 work.

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destrockqc
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PostSubject: Re: AA Allstars 1.60 Finish   Thu Jan 15, 2009 6:33 pm

i think its removing after a second completed loading

and MAYBE that why, some time, when we host the same map, some time its taking 4x longer to load.
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corpzz
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PostSubject: WC3 Tech Support   Fri Jan 16, 2009 1:39 pm

Maybe I'm just naive Razz but I went to WC3 support channel and explained the (not reseting variables) bug to the support guy, he said thx for reporting at the end but I won't hold my breath waiting for them to fix it.

Can't hurt to try...
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youkaiz
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PostSubject: Re: AA Allstars 1.60 Finish   Wed Jan 21, 2009 10:14 am

huahua realy but i think blizzard don't will change wc3 more, his only want to make Starcraft II..

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PostSubject: Re: AA Allstars 1.60 Finish   Wed Jan 21, 2009 12:25 pm

Project StarCraft 2 virtually frozen, and all the forces thrown on the development of Diablo 3))
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youkaiz
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PostSubject: Re: AA Allstars 1.60 Finish   Wed Jan 21, 2009 3:38 pm

XD btw blizzard don't support wc3 =/

the 1.22 peach don't have many things...

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PostSubject: Re: AA Allstars 1.60 Finish   Today at 9:16 am

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